1. Surface experiences are inherently multi-person and therefore more social by nature
2. in standard GUIs, Social barriers occurs because of the input and output methods
3. Surface accepts multi- person input,so multiple users can gather around one Microsoft Surface Unit
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Showing posts with label UX Guidelines and principals. Show all posts
Showing posts with label UX Guidelines and principals. Show all posts
Tuesday, November 9, 2010
2.Social
Labels:
Microsoft Surface,
NUI,
UX Guidelines and principals
1.Seamless
1. Require users to be Mentally and emotionally immersed so they fearlessly commit to new experiences
2. The suspension of disbelief refers to a person's willingness to accept as something as true
3.Achieve suspension of disbelief by making objects behave the same way as object in the real world
These are about the Main Points of Seamless
2. The suspension of disbelief refers to a person's willingness to accept as something as true
3.Achieve suspension of disbelief by making objects behave the same way as object in the real world
These are about the Main Points of Seamless
Labels:
Microsoft Surface,
NUI,
UX Guidelines and principals
UX Guidelines and principals
NUI:- UX Guidelines and principals
1. Seamless
2. Social
3. Spatial
4. Super Realism
5. Contextual Environments
6. Scaffolding
7. Performance Aesthetics
8. Direct Manipulation
1. Seamless
2. Social
3. Spatial
4. Super Realism
5. Contextual Environments
6. Scaffolding
7. Performance Aesthetics
8. Direct Manipulation
Labels:
Microsoft Surface,
NUI,
UX Guidelines and principals
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